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Sonic 2 HD: Vector Animations

I made vector objects, rough animations, and final vector animations for the fangame S2HD, working with the team to fit the style and quality of the game. Getting use to a vector based workflow with heavy use of layer styles and gradients. Keeping in mind frame count for performance, and tile size for in game application.

Crawl: Full Animation

Quetzal: Hop

CNZ Boss: Idle

CNZ Boss: Idle

Chop Chop: Full Animation

ARZ: Bubble Flower

ARZ: Bubble Flower

ARZ: Arrow Trap

ARZ: Arrow Trap

Environment Animations : Vectored

Chop Chop Vector base : Lapper

ARZ: Rough Animations

ARZ: Rough Animations