I made vector objects, rough animations, and final vector animations for the fangame S2HD, working with the team to fit the style and quality of the game. Getting use to a vector based workflow with heavy use of layer styles and gradients. Keeping in mind frame count for performance, and tile size for in game application.
Crawl: Full Animation
Quetzal: Hop
Chop Chop: Full Animation
Environment Animations : Vectored
Chop Chop Vector base : Lapper