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Astro Joyride: Enemy Animations

Recently I was contracted to animate 2D bases for the enemy creatures in the indie game Astro Joyride. It was a good challenge for me, animating a multitude of different body sizes and shapes and also keep the readability and smoothness high with the lowest possible amount of animation frames. Also making sure they loop and transition between themselves was cool to figure out.

the lot of them

the lot of them

Agropelter Idle

Agropelter Idle

Gumberoo Idle

Gumberoo Idle

Flying Pig Idle

Flying Pig Idle

Agropelter Death

Agropelter Death

Gumberoo Shield

Gumberoo Shield

Gumberoo Attack

Gumberoo Attack

Gumberoo Attack FX

Gumberoo Attack FX

Agropelter Run Cycle

Agropelter Run Cycle

Gumberoo Death

Gumberoo Death

Agropelter Attack

Agropelter Attack